...can figga out da Maya
Monday, March 29, 2010
Friday, March 26, 2010
Spring Break Fever!
No, actually I no more fever cuz Spring Break too short! I went to the zoo yesterday and cronicled my journey...
The zoo is fun when you're not hungry and staring at a $7.50 teri burger.
The zoo is fun when you're not hungry and staring at a $7.50 teri burger.
Sunday, March 14, 2010
Muybridge Hawk
This... is heavily, very heavily influenced on Muybridge's eagle study... i'm calling it a hawk though...
"Mamahaha!" >_<
"Mamahaha!" >_<
Monday, March 8, 2010
Inexistance
Which is my expression for my incomplete expression assignment...
Posting these faces makes me believe they were being used...
Posting these faces makes me believe they were being used...
Monday, March 1, 2010
Final Walk with Lady Face
Here's my final walk cycle. I might need some more follow through and less jitter on that back leg... :x
I sketched this at the mall, and a local elementary school teacher sat with me. After chatting a while, I asked her if i could draw her, she let me and that's her face! Mrs. Susan Assadi. Anyone have her?
A couple things i've noticed while doing my tweens...
1. Number the drawings as well as new tweens. This helps avoid tweening between two drawings that aren't supposed to be tweened... :(
2. To be happy tweening, prop up the animation disc so your neck doesn't give. Sore necks = grumpy animator i'm sure of it. :(
3. Make sure the limb you're going to draw matches the frame it's in. And be careful not to tween opposite legs. :( :(
I sketched this at the mall, and a local elementary school teacher sat with me. After chatting a while, I asked her if i could draw her, she let me and that's her face! Mrs. Susan Assadi. Anyone have her?
A couple things i've noticed while doing my tweens...
1. Number the drawings as well as new tweens. This helps avoid tweening between two drawings that aren't supposed to be tweened... :(
2. To be happy tweening, prop up the animation disc so your neck doesn't give. Sore necks = grumpy animator i'm sure of it. :(
3. Make sure the limb you're going to draw matches the frame it's in. And be careful not to tween opposite legs. :( :(
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